Level | Casting Time | Range/Area | Components |
5th | 1 Action | Self | V, S, M * |
Duration | School | Attack/Save | Damage/Effect |
<C> 1 Hour | Transmutation | None | Shapechanging |
This spell operates like the 9th level shapechange spell with one important limitation: the caster may only assume the shape of creatures that have a challenge rating of one quarter your level or lower. The lesser version of the spell also requires the same material component as the full version, a jade circlet, but it need only be worth 750 g.p., half the value required for the full spell. Since the component is not consumed in the casting, a powerful spellcaster could use the same 1,500 g.p. circlet for both the full and lesser versions of the spell.
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to one-quarter your level or lower. The creature can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.
Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature’s bonus in place of yours. You can’t use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can’t use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change shape or size to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.
During this spell’s duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
This spell operates with all other House Rules affecting the shapechange spell.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration is extended by 30 minutes for each higher spell slot.
* – (a jade circlet worth at least 750 gp, which you must place on your head before you cast the spell)